Source code, as applicable, for projects are available from GitHub. Some details of projects may also be available through LinkedIn.
Spelunker World (for PS4, Square Enix, 2015) -- Publishing support, Promotional support
R-Type Dimensions (for PS3, Tozai, 2014) -- Publishing support, Promotional support
Everyday Spelunker (for Smartphones, Tozai, 2013) -- Publishing Support
Lode Runner Classic (for Smartphones, Tozai, 2013)-- Producer, Web
Lode Runner X (for Android, Tozai/Sony Mobile Communications, 2012) -- Producer, Web
Spelunker HD (for PS3, Tozai, 2011) -- Producer, Web
Kurulin Fusion (for PlayStation Portable, MTO/Tozai, 2009) -- Producer
Sync-Ball (for iOS, Tozai, 2010)
Lode Runner (for Xbox Live Arcade, Tozai, 2009)
R-Type Dimensions (for Xbox Live Arcade, Tozai, 2009)
MTO USA, Inc.
Kurulin Fusion, (for PlayStation Portable, MTO/Tozai, 2009) -- Producer
Happy Cooking (for Nintendo DS, Ubisoft, 2008) -- Producer
Petz Dogz Fashion (for Nintendo DS, Ubisoft, 2008) -- Producer
Kemco USA, Inc.
Simple DS Vol.13 Arashi no Drift Rally (for Nintendo DS, D3 Publisher, Japan, 2007) -- Producer
Pirates of the Caribbean: Dead Man's Chest (for PlayStation Portable, Buena Vista Games, 2006) -- Gameplay Programming
The Sims2 (for PlayStation Portable, Electronic Arts, 2005) -- Gameplay (UI) Programming
Digimon Racing (for Game Boy Advance, Bandai, 2004) -- Production Support, Publisher Relations, Localization
Digimon Rumble Arena 2 (for PS2/GameCube/Xbox, Bandai, 2004) -- Production, Level Design, Publisher Relations, Localization
I am a Vtuber, under HidekiVCast.
At Sakura-Con. I hold the position of Japanese Guest Manager managing various aspect of Japanese Guest of Honor, including planning, and staffing.
I am staffed with Japanese Guest Relations team since 2002, of which I have been staffed as Japanese Guest Manager since 2003.
Following the devastating event of 2011 Earthquake and Tsunami in Japan, we have activated within 48 hours of the disaster to established an relief coalition eventually consisting more than 100 entities.
I have taken part in coordinating website production as well as coding.
This project is concluded as of March, 2016.